This Learn to Play
dedicated to craps math and the eight distinct
physical elements for controlled shooting.
Casinos games do have house edges, some high, some low.
When discussing craps math, blackjack is an exception because it is
possible for some
players to get the
mathematical edge by playing perfect strategy and tracking
the cards that have been played.
The mathematical underpinnings of all the other casino games
rely on randomness; as in the spin of a roulette ball; the random
cards, usually by machine, at Let It Ride and Caribbean Stud before
only a single round; the throwing of dice against a back wall to
make them randomly bounce hither and yon. Randomness is the key to
and the math is based on a random distribution of results. Given such a
distribution of results, in the long run the casinos must win, as they
pay off bets at the true odds.
However, in craps if the game is “derandomized,” therefore,
craps math underpinnings of it must change.
Take a simple
craps math example. The 6 comes up five times for every
six times a 7 comes up. The casino gets its edge on a 6
Place bet by paying $7 for
every $6 wagered.
For a $6 player, the house loses 5 bets
(total loss: $35)
but wins 6 bets (total win: $36). House wins $1 for every 11
on the 6.
But what if a player were able to change the craps math of the game so
the 6 and 7 come up the same number of times, say, six times each?
casino loses $42 on the six times the 6 appears, but
only wins $36 on the six times the 7 appears. Suddenly the craps math
changes and the player has
the game in his favor big time.
Players who attempt to flip the game to favor them can only
do so by exerting influence over the results of their throws.
many names, rhythmic rolling, controlled shooting, precision shooting,
these names mean one thing – the player is trying to influence the dice
the result of the game is no longer random.
How is this accomplished? Dice control analysts have
isolated eight distinct physical elements for controlled shooting; each
which must be done with a high level of proficiency for the player to
gain a real-world casino advantage.
The eight elements for Craps Math are
Dice controllers must have their “spot” and
throwing. Most dice-control experts recommend learning only four
that, with practice, you can become proficient from any one of them.
The initial dice-set that a shooter uses will,
if the throw
dead-on accurate, determine which are most likely to appear.
They angle that you use to pick up the dice will
stay flat against each other, desirable, or tend to split, undesirable.
Coming in with the proper angle will allow a
shooter to grab
without the dice moving or slipping. Both dice sides must be given
or the dice will split.
Once you have the dice in your hand, how you
grip them, the
you exert, how many fingers you utilize, will determine how much
have over them.
Delivering the dice:
How you utilize your fingers, wrist
and arm to
soft, perfectly pitched throw is similar to how a pitcher will use his
wrist and arm to deliver a baseball.
How fast the dice spin, how many revolutions they
the back wall, whether they are mirror images of each other or delayed
images will determine the effectiveness of the throw.
The harder and higher the dice
bounce, the tougher
it is to
control the outcome. The softer they hit the back wall, the less
back wall has on the dice.
Now you might wonder why five of the eight craps math elements deal
with the initial conditions and only three elements deal with actually
“throwing” the dice.
By way of analogy, if I am going to move an object one inch
into a box that is two inches wide and my thrust pushes the object in
way that it is off one-thousandth of an inch, there will be no trouble
the object into the box.
However, if I want to land that
same object on the moon and
I’m off a thousandth of an inch in my initial trajectory, I am going to
the entire moon. Small changes in the initial conditions have profound
ramifications over extended time and space. So we want the initial
of a dice throw to be as uniform as we can get them.
the initial conditions are off, it doesn’t matter how
softly you deliver the dice, you aren’t going to have the ability to
craps math. Initial conditions, from grabbing, gripping and setting,
stable as we can humanly make them to have a chance to make craps math
expectation for the expert player.
Craps was constructed by the casinos to have a house edge;
it was built on a foundation of randomness and probability.
and craps math changes all that by taking your mind and muscles and
flipping the game
physical means to favor the player.
Math is followed by the 1, 2 Punch strategy
to Play Craps Program
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